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AnimInstanceProxy.h dependency cleanup.
The original target was its include of AnimBlueprintGeneratedClass.h but more opportunities presented themselves. Moved FNodeVisit and FAttributeRecord out of FAnimBlueprintDebugData so they could be forward declared. #jira none #rb steve.robb, thomas.sarkanen #preflight 6269b3bef97c319bebbb7ded [CL 19948162 by christopher waters in ue5-main branch]
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@@ -7,6 +7,7 @@
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#include "Animation/AnimInstance.h"
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#include "Animation/AttributeTypes.h"
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#include "Algo/Sort.h"
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#include "Animation/AnimBlueprintGeneratedClass.h"
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//////////////////////////////////////////////////////////////////////////
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// FAnimGraphRuntimeModule
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+3
@@ -5,6 +5,9 @@
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#include "Animation/AnimInstanceProxy.h"
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#include "AnimGraphRuntimeTrace.h"
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#include "Animation/AnimSyncScope.h"
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#if WITH_EDITORONLY_DATA
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#include "Animation/AnimBlueprintGeneratedClass.h"
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#endif
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void FAnimNode_BlendSpaceGraphBase::Initialize_AnyThread(const FAnimationInitializeContext& Context)
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{
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@@ -7,6 +7,9 @@
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#include "AnimGraphRuntimeTrace.h"
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#include "Animation/AnimSync.h"
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#include "Animation/AnimSyncScope.h"
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#if WITH_EDITORONLY_DATA
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#include "Animation/AnimBlueprintGeneratedClass.h"
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#endif
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/////////////////////////////////////////////////////
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// FAnimNode_BlendSpacePlayerBase
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