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Engine source (Main branch up to CL 2037954)
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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SDeviceProfileEditorSingleProfileView.cpp: Implements the SDeviceProfileEditorSingleProfileView class.
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=============================================================================*/
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#include "DeviceProfileEditorPCH.h"
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#include "PropertyEditorModule.h"
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#define LOCTEXT_NAMESPACE "DeviceProfileEditorSingleProfileView"
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void SDeviceProfileEditorSingleProfileView::Construct(const FArguments& InArgs, TWeakObjectPtr< UDeviceProfile > InDeviceProfileToView)
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{
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EditingProfile = InDeviceProfileToView;
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// initialize settings view
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FDetailsViewArgs DetailsViewArgs;
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{
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DetailsViewArgs.bAllowSearch = false;
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DetailsViewArgs.bSearchInitialKeyFocus = false;
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DetailsViewArgs.bHideSelectionTip = true;
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DetailsViewArgs.bLockable = false;
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DetailsViewArgs.bObjectsUseNameArea = false;
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DetailsViewArgs.bUpdatesFromSelection = false;
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DetailsViewArgs.bShowOptions = false;
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}
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SettingsView = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor").CreateDetailView(DetailsViewArgs);
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SettingsView->SetObject(EditingProfile.Get());
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ChildSlot
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[
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SNew(SBorder)
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.BorderImage(FEditorStyle::GetBrush("NoBorder"))
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[
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SettingsView.ToSharedRef()
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]
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];
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}
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#undef LOCTEXT_NAMESPACE
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