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UE-17938 Adding ability to set a volume headroom per platform to better achieve platform consistency with respect to volume.
- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers. - Removed the hard-coded headroom constant used in OpenAL recently added. [CL 2611741 by Aaron McLeran in Main branch]
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Aaron.McLeran@epicgames.com
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@@ -1,5 +1,7 @@
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[Audio]
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AudioDeviceModuleName=CoreAudio
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; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
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PlatformHeadroomDB=-6
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[DerivedDataBackendGraph]
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Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=38, FoldersToClean=-1, Path=/Volumes/UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
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