UE-17938 Adding ability to set a volume headroom per platform to better achieve platform consistency with respect to volume.

- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers.
- Removed the hard-coded headroom constant used in OpenAL recently added.

[CL 2611741 by Aaron McLeran in Main branch]
This commit is contained in:
Aaron McLeran
2015-07-06 18:06:48 -04:00
committed by Aaron.McLeran@epicgames.com
parent 3eec69cda7
commit dadb2b42db
13 changed files with 31 additions and 9 deletions

View File

@@ -1,5 +1,7 @@
[Audio]
AudioDeviceModuleName=CoreAudio
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=-6
[DerivedDataBackendGraph]
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=38, FoldersToClean=-1, Path=/Volumes/UE4DDC, EnvPathOverride=UE-SharedDataCachePath)