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nop just comment cleanups
#rb none #preflight none [CL 20284987 by charles bloom in ue5-main branch]
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@@ -66,6 +66,7 @@ namespace AndroidTexFormat
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const static FName NameETC2_RGBA(TEXT("ETC2_RGBA"));
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const static FName NameETC2_R11(TEXT("ETC2_R11"));
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const static FName NameAutoETC2(TEXT("AutoETC2"));
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// AFAICT none of these explicitly sized ASTC names are actually valid TextureFormat names
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const static FName NameASTC_4x4(TEXT("ASTC_4x4"));
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const static FName NameASTC_6x6(TEXT("ASTC_6x6"));
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const static FName NameASTC_8x8(TEXT("ASTC_8x8"));
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