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Support for .natstepfilter
#rnx #jira UE-190863 #jira UE-191341 #ushell-cherrypick of 26715542 by Joe.Kirchoff [CL 26723680 by joe kirchoff in ue5-main branch]
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@@ -763,11 +763,13 @@ namespace UnrealBuildTool
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// Get the path to the visualizers file. Try to make it relative to the solution directory, but fall back to a full path if it's a foreign project.
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FileReference VisualizersFile = FileReference.Combine(Unreal.EngineDirectory, "Extras", "VisualStudioDebugging", "Unreal.natvis");
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FileReference VisualizersStepFile = FileReference.Combine(Unreal.EngineDirectory, "Extras", "VisualStudioDebugging", "Unreal.natstepfilter");
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// Add the visualizers at the solution level. Doesn't seem to be picked up from a makefile project in VS2017 15.8.5.
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VCSolutionFileContent.AppendLine(String.Format("Project(\"{0}\") = \"Visualizers\", \"Visualizers\", \"{{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}}\"", SolutionFolderEntryGUID));
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VCSolutionFileContent.AppendLine("\tProjectSection(SolutionItems) = preProject");
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VCSolutionFileContent.AppendLine("\t\t{0} = {0}", VisualizersFile.MakeRelativeTo(PrimaryProjectPath));
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VCSolutionFileContent.AppendLine("\t\t{0} = {0}", VisualizersStepFile.MakeRelativeTo(PrimaryProjectPath));
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VCSolutionFileContent.AppendLine("\tEndProjectSection");
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VCSolutionFileContent.AppendLine("EndProject");
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}
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