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Packed Level Actor: Remove unused param
#rb trivial #rnx [CL 26186546 by patrick enfedaque in 5.3 branch]
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@@ -16,7 +16,7 @@
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#define LOCTEXT_NAMESPACE "FPackedLevelActorUtils"
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void FPackedLevelActorUtils::GetPackedBlueprintsForWorldAsset(const TSoftObjectPtr<UWorld>& InWorldAsset, TSet<TSoftObjectPtr<UBlueprint>>& OutPackedBlueprintAssets, bool bInLoadedOnly, bool bInDiskOnly)
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void FPackedLevelActorUtils::GetPackedBlueprintsForWorldAsset(const TSoftObjectPtr<UWorld>& InWorldAsset, TSet<TSoftObjectPtr<UBlueprint>>& OutPackedBlueprintAssets, bool bInLoadedOnly)
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{
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FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(FName("AssetRegistry"));
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IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
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