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Enables Gen5 TAA and Temporal Upsampling by default engine wide
Disabled on EngineTest to avoid invalidating screenshot test's gold images Disabled on QAGame to avoid causing unexpected surprises with short notice until QA have tried it out. Has already been enabled on ShooterGame and all other internal projects #rb kevin.ortegren #lockdown kevin.ortegren [FYI] michal.valient, zachary.wilson, brian.karis, wei.liu, jack.porter #jira UE-113029 #ROBOMERGE-OWNER: guillaume.abadie #ROBOMERGE-AUTHOR: guillaume.abadie #ROBOMERGE-SOURCE: CL 15952870 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533) #ROBOMERGE-CONFLICT from-shelf [CL 15960072 by guillaume abadie in ue5-main branch]
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@@ -20,7 +20,7 @@ const int32 GTemporalAATileSizeX = 8;
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const int32 GTemporalAATileSizeY = 8;
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TAutoConsoleVariable<int32> CVarTAAAlgorithm(
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TEXT("r.TemporalAA.Algorithm"), 0,
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TEXT("r.TemporalAA.Algorithm"), 1,
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TEXT("Algorithm to use for Temporal AA\n")
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TEXT(" 0: Gen 4 TAAU (default)\n")
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TEXT(" 1: Gen 5 TAAU (experimental)"),
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@@ -113,6 +113,11 @@ inline bool DoesPlatformSupportTemporalHistoryUpscale(EShaderPlatform Platform)
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inline bool DoesPlatformSupportGen5TAA(EShaderPlatform Platform)
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{
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// TODO(Gen5TAA): alpha channel is not supported yet
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if (IsPostProcessingWithAlphaChannelSupported())
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{
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return false;
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}
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return FDataDrivenShaderPlatformInfo::GetSupportsGen5TemporalAA(Platform);
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}
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