You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
SourceControl / UEFN: Add prompt to check into URC after publishing.
Why? Because we've found that some users, event with URC turned on by default, don't utilize revision control by checking in changes, and in rare cases lose work they were expecting to be backed up. #rb manuel.lang, dave.belanger, marco.anastasi #rnx [CL 27785932 by wouter burgers in ue5-main branch]
This commit is contained in:
@@ -11,6 +11,18 @@
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SourceControlCheckInPromptModule"
|
||||
|
||||
TAutoConsoleVariable<bool> CVarSourceControlEnablePeriodicCheckInPrompt(
|
||||
TEXT("SourceControl.CheckInPrompt.EnablePeriodic"),
|
||||
false,
|
||||
TEXT("Enables a periodic check-in prompt, reminding the user to check-in to avoid losing work."),
|
||||
ECVF_Default);
|
||||
|
||||
TAutoConsoleVariable<bool> CVarSourceControlEnableOnPublishCheckInPrompt(
|
||||
TEXT("SourceControl.CheckInPrompt.EnableOnPublish"),
|
||||
false,
|
||||
TEXT("Enables a check-in prompt on publish game, reminding the user to check-in to avoid losing work."),
|
||||
ECVF_Default);
|
||||
|
||||
FSourceControlCheckInPromptModule::FSourceControlCheckInPromptModule()
|
||||
{
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user