SourceControl / UEFN: Add prompt to check into URC after publishing.

Why? Because we've found that some users, event with URC turned on by default, don't utilize revision control by checking in changes, and in rare cases lose work they were expecting to be backed up.

#rb manuel.lang, dave.belanger, marco.anastasi
#rnx

[CL 27785932 by wouter burgers in ue5-main branch]
This commit is contained in:
wouter burgers
2023-09-12 05:36:07 -04:00
parent 4c12f2d858
commit d70794476c
2 changed files with 13 additions and 5 deletions

View File

@@ -11,6 +11,18 @@
#define LOCTEXT_NAMESPACE "SourceControlCheckInPromptModule"
TAutoConsoleVariable<bool> CVarSourceControlEnablePeriodicCheckInPrompt(
TEXT("SourceControl.CheckInPrompt.EnablePeriodic"),
false,
TEXT("Enables a periodic check-in prompt, reminding the user to check-in to avoid losing work."),
ECVF_Default);
TAutoConsoleVariable<bool> CVarSourceControlEnableOnPublishCheckInPrompt(
TEXT("SourceControl.CheckInPrompt.EnableOnPublish"),
false,
TEXT("Enables a check-in prompt on publish game, reminding the user to check-in to avoid losing work."),
ECVF_Default);
FSourceControlCheckInPromptModule::FSourceControlCheckInPromptModule()
{
}