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UE4 - hlslcc - Fix for truncation (which fixed modf() intrinsic); also added fix for copy propagation on loops
[CL 2243621 by Rolando Caloca in Main branch]
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@@ -2,4 +2,4 @@
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// Each time the console command is executed it generates a new GUID. As this file is included
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// in common.usf (which should be included in any shader) it allows to invalidate the shader DDC.
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//
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// GUID = {BAC53009-383D-4F58-A20C-AF3BC0ABAFB5}
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// GUID = {BAC53009-383D-4F58-A20C-AF3BC0ABAFB5}.
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