UE4 - hlslcc - Fix for truncation (which fixed modf() intrinsic); also added fix for copy propagation on loops

[CL 2243621 by Rolando Caloca in Main branch]
This commit is contained in:
Rolando Caloca
2014-08-04 19:46:14 -04:00
committed by UnrealBot
parent 0098ea5531
commit d35038ab08
6 changed files with 70 additions and 30 deletions
+1 -1
View File
@@ -2,4 +2,4 @@
// Each time the console command is executed it generates a new GUID. As this file is included
// in common.usf (which should be included in any shader) it allows to invalidate the shader DDC.
//
// GUID = {BAC53009-383D-4F58-A20C-AF3BC0ABAFB5}
// GUID = {BAC53009-383D-4F58-A20C-AF3BC0ABAFB5}.