You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Addition of a minimum CostLimit value to FPathFindingQuery::ComputeCostLimitFromHeuristic()
Exposing the minimum CostLimit parameter in NavigationTestingActor Renaming MaxCost to CostLimit [at]Guillaume.Guay [at]Maxime.Mercier #jira UE-82572 #ROBOMERGE-SOURCE: CL 10055783 via CL 10055784 #ROBOMERGE-BOT: (v565-10026848) [CL 10055786 by aris theophanidis in Main branch]
This commit is contained in:
@@ -1002,7 +1002,7 @@ struct FAsyncPathFindingQuery : public FPathFindingQuery
|
||||
, Mode(EPathFindingMode::Regular)
|
||||
{ }
|
||||
|
||||
FAsyncPathFindingQuery(const UObject* InOwner, const ANavigationData& InNavData, const FVector& Start, const FVector& End, const FNavPathQueryDelegate& Delegate, FSharedConstNavQueryFilter SourceQueryFilter, const float MaxCost = FLT_MAX);
|
||||
FAsyncPathFindingQuery(const UObject* InOwner, const ANavigationData& InNavData, const FVector& Start, const FVector& End, const FNavPathQueryDelegate& Delegate, FSharedConstNavQueryFilter SourceQueryFilter, const float CostLimit = FLT_MAX);
|
||||
FAsyncPathFindingQuery(const FPathFindingQuery& Query, const FNavPathQueryDelegate& Delegate, const EPathFindingMode::Type QueryMode);
|
||||
|
||||
protected:
|
||||
|
||||
Reference in New Issue
Block a user