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Shadowing fixes.
#codereview Steve.Robb, Marc.Audy, Jaroslaw.Palczynski [CL 2521402 by Dmitry Rekman in Main branch]
This commit is contained in:
committed by
Dmitry.Rekman@epicgames.com
parent
8a2d642116
commit
ceeeac094f
@@ -6,8 +6,8 @@
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extern FCompilerMetadataManager GScriptHelper;
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FScope::FScope(FScope* Parent)
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: Parent(Parent)
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FScope::FScope(FScope* InParent)
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: Parent(InParent)
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{
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check(Parent);
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}
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@@ -143,8 +143,8 @@ bool FScope::ContainsTypes() const
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TMap<UStruct*, TSharedRef<FScope> > FScope::ScopeMap;
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FFileScope::FFileScope(FName Name, FUnrealSourceFile* SourceFile)
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: SourceFile(SourceFile), Name(Name)
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FFileScope::FFileScope(FName Name, FUnrealSourceFile* InSourceFile)
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: SourceFile(InSourceFile), Name(Name)
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{
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}
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@@ -174,8 +174,8 @@ FName FStructScope::GetName() const
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return Struct->GetFName();
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}
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FStructScope::FStructScope(UStruct* Struct, FScope* Parent)
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: FScope(Parent), Struct(Struct)
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FStructScope::FStructScope(UStruct* InStruct, FScope* InParent)
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: FScope(InParent), Struct(InStruct)
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{
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}
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@@ -75,24 +75,24 @@ FString FUnrealSourceFile::GetGeneratedBodyMacroName(int32 LineNumber, bool bLeg
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return GetGeneratedMacroName(LineNumber, *FString::Printf(TEXT("%s%s"), TEXT("_GENERATED_BODY"), bLegacy ? TEXT("_LEGACY") : TEXT("")));
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}
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void FUnrealSourceFile::SetGeneratedFilename(FString GeneratedFilename)
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void FUnrealSourceFile::SetGeneratedFilename(FString InGeneratedFilename)
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{
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this->GeneratedFilename = MoveTemp(GeneratedFilename);
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GeneratedFilename = MoveTemp(InGeneratedFilename);
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}
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void FUnrealSourceFile::SetHasChanged(bool bHasChanged)
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void FUnrealSourceFile::SetHasChanged(bool bInHasChanged)
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{
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this->bHasChanged = bHasChanged;
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bHasChanged = bInHasChanged;
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}
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void FUnrealSourceFile::SetModuleRelativePath(FString ModuleRelativePath)
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void FUnrealSourceFile::SetModuleRelativePath(FString InModuleRelativePath)
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{
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this->ModuleRelativePath = MoveTemp(ModuleRelativePath);
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ModuleRelativePath = MoveTemp(InModuleRelativePath);
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}
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void FUnrealSourceFile::SetIncludePath(FString IncludePath)
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void FUnrealSourceFile::SetIncludePath(FString InIncludePath)
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{
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this->IncludePath = MoveTemp(IncludePath);
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IncludePath = MoveTemp(InIncludePath);
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}
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const FString& FUnrealSourceFile::GetContent() const
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