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SceneOutliner refactor
Scene Outliner refactored to remove all actor-specific code. Now uses modular modes and hierarchies to allow representation of any data model. #rb patrick.enfedaque matt.kuhlenschmidt #jira none #fyi tim.gautier [CL 13922848 by roey borsteinas in ue5-main branch]
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Modules/ModuleManager.h"
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#include "SceneOutlinerPublicTypes.h"
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#include "SceneOutlinerModule.h"
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namespace SceneOutliner
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{
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void FSharedOutlinerData::UseDefaultColumns()
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{
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FSceneOutlinerModule& SceneOutlinerModule = FModuleManager::LoadModuleChecked<FSceneOutlinerModule>("SceneOutliner");
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// Create an instance of every default column type
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for (auto& DefaultColumn : SceneOutlinerModule.DefaultColumnMap)
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{
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ColumnMap.Add(DefaultColumn.Key, DefaultColumn.Value);
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}
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}
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} // namespace SceneOutliner
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