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Listing runtime dependencies in module rules instead of InstalledEngineFilters.ini
Added code when filtering rocket files to search through build products for target files and add their runtime dependencies to the filter rules. #jira UEB-372 [CL 2672116 by Matthew Griffin in Main branch]
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committed by
Matthew.Griffin@epicgames.com
parent
52722d49c4
commit
ccd90b10b4
@@ -964,6 +964,42 @@ namespace Rocket
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throw new AutomationException("Couldn't find node '{0}'", NodeName);
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}
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Filter.AddRuleForFiles(Node.BuildProducts, CommandUtils.CmdEnv.LocalRoot, Type);
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AddRuleForRuntimeDependencies(Filter, Node.BuildProducts, Type);
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}
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static void AddRuleForRuntimeDependencies(FileFilter Filter, List<string> BuildProducts, FileFilterType Type)
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{
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HashSet<string> RuntimeDependencyPaths = new HashSet<string>();
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string EnginePath = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine");
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// Search for receipts in the Build Products
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foreach (string BuildProduct in BuildProducts)
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{
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if (BuildProduct.EndsWith(".target"))
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{
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// Read the receipt
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TargetReceipt Receipt;
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if (!TargetReceipt.TryRead(BuildProduct, out Receipt))
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{
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//throw new AutomationException("Missing or invalid target receipt ({0})", BuildProduct);
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continue;
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}
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// Convert the paths to absolute
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Receipt.ExpandPathVariables(EnginePath, EnginePath);
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foreach (var RuntimeDependency in Receipt.RuntimeDependencies)
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{
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RuntimeDependencyPaths.Add(RuntimeDependency.Path);
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}
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}
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}
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// Add rules for runtime dependencies if we found any
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if (RuntimeDependencyPaths.Count > 0)
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{
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Filter.AddRuleForFiles(RuntimeDependencyPaths, CommandUtils.CmdEnv.LocalRoot, Type);
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}
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}
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static void UnzipAndAddRuleForHeaders(string ZipFileName, FileFilter Filter, FileFilterType Type)
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