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- Big TargetPlatform Module cleanup:
- Removed the function to return a single TP, and wrapped the functionality in a simple single required function (platform just has to add TPs to an array, high level code manages init and cleanup of the array) - Stripped unncessary code from all TPs - Collapsed the desktop targetplatform modules into 1 per platform - Renamed LinuxAArch64NoEditorTargetPlatfortm to LinuxAArch64TargetPlatform to match the other non-editor platforms - Deleted AllDesktopPlatform [CL 13502803 by Josh Adams in ue5-main branch]
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+1
-7
@@ -26,13 +26,7 @@ void SProjectTargetPlatformSettings::Construct(const FArguments& InArgs)
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{
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if(PlatformInfo.IsVanilla() && PlatformInfo.PlatformType == EBuildTargetType::Game)
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{
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#if !PLATFORM_WINDOWS
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// @todo AllDesktop now only works on Windows (it can compile D3D shaders, and it can remote compile Metal shaders)
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if (PlatformInfo.PlatformInfoName != TEXT("AllDesktop"))
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#endif
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{
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AvailablePlatforms.Add(&PlatformInfo);
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}
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AvailablePlatforms.Add(&PlatformInfo);
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}
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}
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