You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4768627
#rb none #jira none [CL 4769629 by Thomas Sarkanen in Dev-Anim branch]
This commit is contained in:
@@ -92,7 +92,7 @@ public:
|
||||
// amortize UBT cost by calling it once for all platforms, rather than once per platform.
|
||||
if (FParse::Param(FCommandLine::Get(), TEXT("Multiprocess"))==false)
|
||||
{
|
||||
FString UBTParams(TEXT("-autosdkonly"));
|
||||
FString UBTParams(TEXT("-SetupPlatforms"));
|
||||
int32 UBTReturnCode = -1;
|
||||
FString UBTOutput;
|
||||
if (!FDesktopPlatformModule::Get()->InvokeUnrealBuildToolSync(UBTParams, *GLog, true, UBTReturnCode, UBTOutput))
|
||||
@@ -933,18 +933,18 @@ RETRY_SETUPANDVALIDATE:
|
||||
{
|
||||
CmdExe = TEXT("/bin/sh");
|
||||
FString ScriptPath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Build/BatchFiles/Mac/RunMono.sh"));
|
||||
CommandLine = TEXT("\"") + ScriptPath + TEXT("\" \"") + FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNET/UnrealBuildTool.exe")) + TEXT("\" -validateplatform");
|
||||
CommandLine = TEXT("\"") + ScriptPath + TEXT("\" \"") + FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNET/UnrealBuildTool.exe")) + TEXT("\" -Mode=ValidatePlatforms");
|
||||
}
|
||||
else if (PLATFORM_WINDOWS)
|
||||
{
|
||||
CmdExe = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNET/UnrealBuildTool.exe"));
|
||||
CommandLine = TEXT("-validateplatform");
|
||||
CommandLine = TEXT("-Mode=ValidatePlatforms");
|
||||
}
|
||||
else if (PLATFORM_LINUX)
|
||||
{
|
||||
CmdExe = TEXT("/bin/bash"); // bash and not sh because of pushd
|
||||
FString ScriptPath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Build/BatchFiles/Linux/RunMono.sh"));
|
||||
CommandLine = TEXT("\"") + ScriptPath + TEXT("\" \"") + FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNET/UnrealBuildTool.exe")) + TEXT("\" -validateplatform");
|
||||
CommandLine = TEXT("\"") + ScriptPath + TEXT("\" \"") + FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNET/UnrealBuildTool.exe")) + TEXT("\" -Mode=ValidatePlatforms");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -24,10 +24,7 @@ public class TargetPlatform : ModuleRules
|
||||
|
||||
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
|
||||
{
|
||||
if (Target.bCompileLeanAndMeanUE == false)
|
||||
{
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatIntelISPCTexComp");
|
||||
}
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatIntelISPCTexComp");
|
||||
}
|
||||
|
||||
if (Target.Platform == UnrealTargetPlatform.Win32 ||
|
||||
@@ -38,12 +35,9 @@ public class TargetPlatform : ModuleRules
|
||||
DynamicallyLoadedModuleNames.Add("ShaderFormatD3D");
|
||||
DynamicallyLoadedModuleNames.Add("MetalShaderFormat");
|
||||
|
||||
if (Target.bCompileLeanAndMeanUE == false)
|
||||
{
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
|
||||
}
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
|
||||
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
|
||||
|
||||
@@ -68,12 +62,9 @@ public class TargetPlatform : ModuleRules
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
||||
{
|
||||
if (Target.bCompileLeanAndMeanUE == false)
|
||||
{
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
|
||||
}
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
|
||||
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
|
||||
|
||||
@@ -94,12 +85,9 @@ public class TargetPlatform : ModuleRules
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Linux)
|
||||
{
|
||||
if (Target.bCompileLeanAndMeanUE == false)
|
||||
{
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
|
||||
}
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
|
||||
|
||||
DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user