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Hot-Reload improvements:
- CDO property values that have changed after hot-reload will now be propagated to the existing instances - Adding code to a non-code project will no longer require restarting the editor to be able to work with new code (the new module will automatically be compiled and loaded) [CL 2385307 by Robert Manuszewski in Main branch]
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UnrealBot
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@@ -263,7 +263,9 @@ FReply SModuleUI::FModuleListItem::OnRecompileClicked()
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{
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// Perform a regular unload, then reload
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const bool bReloadAfterRecompile = true;
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HotReloadSupport.RecompileModule( ModuleName, bReloadAfterRecompile, *GLog );
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const bool bForceCodeProject = false;
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const bool bFailIfGeneratedCodeChanges = true;
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HotReloadSupport.RecompileModule(ModuleName, bReloadAfterRecompile, *GLog, bFailIfGeneratedCodeChanges, bForceCodeProject);
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}
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}
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