Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.

#jira
#preflight 631a5c04967ffc68fbf0dd8f

[CL 21911226 by bryan sefcik in ue5-main branch]
This commit is contained in:
bryan sefcik
2022-09-08 21:44:02 -04:00
parent 284cabbacf
commit cb0456c6d4
152 changed files with 36 additions and 1185 deletions
@@ -8,7 +8,6 @@ namespace UnrealBuildTool.Rules
{
PrivateIncludePaths.AddRange(
new string[] {
"ControlRigEditor/Private",
"../../../../Source/Editor/UnrealEd/Private",
"../../../../Source/Developer/MessageLog/Private", //compatibility for FBX importer
}