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Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
#jira #preflight 631a5c04967ffc68fbf0dd8f [CL 21911226 by bryan sefcik in ue5-main branch]
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@@ -8,7 +8,6 @@ namespace UnrealBuildTool.Rules
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"ControlRigEditor/Private",
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"../../../../Source/Editor/UnrealEd/Private",
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"../../../../Source/Developer/MessageLog/Private", //compatibility for FBX importer
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}
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