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Fix IOS
[CL 34466235 by ben woodhouse in ue5-main branch]
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@@ -350,7 +350,7 @@ FMalloc* FApplePlatformMemory::BaseAllocator()
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#if ENABLE_LOW_LEVEL_MEM_TRACKER
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FLowLevelMemTracker::Get().SetProgramSize(MemStats.UsedPhysical);
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#endif
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FPlatformMemory::ProgramSize = Stats.UsedPhysical;
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FPlatformMemory::ProgramSize = MemStats.UsedPhysical;
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SetAllocatorToUse();
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