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Renamed Material Lighting Model to Material Shading Model.
[CL 2089198 by Brian Karis in Main branch]
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@@ -109,7 +109,7 @@ void SetTangents(inout FVertexFactoryInterpolantsVSToPS Interpolants, float3 InT
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#define NUM_PACKED_UVS (NUM_MATERIAL_TEXCOORDS > 1 ? 3 : 1)
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#define USE_INTERPOLATOR_345 ((!MATERIAL_LIGHTINGMODEL_UNLIT) || USES_TRANSFORM_VECTOR || USES_DISTORTION)
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#define USE_INTERPOLATOR_345 ((!MATERIAL_SHADINGMODEL_UNLIT) || USES_TRANSFORM_VECTOR || USES_DISTORTION)
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/** Interpolants packed for ES2. All UVs are in the xy to ensure independent texture fetches. */
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struct FVertexFactoryInterpolantsVSToPS
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