Renamed Material Lighting Model to Material Shading Model.

[CL 2089198 by Brian Karis in Main branch]
This commit is contained in:
Brian Karis
2014-05-30 07:55:38 -04:00
committed by UnrealBot
parent 69b6f7f20a
commit c786202246
58 changed files with 261 additions and 404 deletions
+1 -1
View File
@@ -109,7 +109,7 @@ void SetTangents(inout FVertexFactoryInterpolantsVSToPS Interpolants, float3 InT
#define NUM_PACKED_UVS (NUM_MATERIAL_TEXCOORDS > 1 ? 3 : 1)
#define USE_INTERPOLATOR_345 ((!MATERIAL_LIGHTINGMODEL_UNLIT) || USES_TRANSFORM_VECTOR || USES_DISTORTION)
#define USE_INTERPOLATOR_345 ((!MATERIAL_SHADINGMODEL_UNLIT) || USES_TRANSFORM_VECTOR || USES_DISTORTION)
/** Interpolants packed for ES2. All UVs are in the xy to ensure independent texture fetches. */
struct FVertexFactoryInterpolantsVSToPS