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Fixes motion blur lengths when using time dilation
#rb josie.yang #lockdown michal.valient #preflight 614a1e3259380f0001888d92 #ROBOMERGE-OWNER: jon.nabozny #ROBOMERGE-AUTHOR: guillaume.abadie #ROBOMERGE-SOURCE: CL 17586431 via CL 17948712 via CL 18364381 via CL 18364522 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18364604 by jon nabozny in ue5-release-engine-test branch]
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@@ -27,7 +27,7 @@ void UGeometryCacheThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, ui
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ThumbnailScene->GetScene()->UpdateSpeedTreeWind(0.0);
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FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
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.SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime)
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.SetTime(UThumbnailRenderer::GetTime())
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.SetAdditionalViewFamily(bAdditionalViewFamily));
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ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
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