Fixes motion blur lengths when using time dilation

#rb josie.yang
#lockdown michal.valient
#preflight 614a1e3259380f0001888d92

#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 17586431 via CL 17948712 via CL 18364381 via CL 18364522
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18364604 by jon nabozny in ue5-release-engine-test branch]
This commit is contained in:
jon nabozny
2021-12-02 23:30:35 -05:00
parent 41378b4733
commit c418c40de0
76 changed files with 137 additions and 182 deletions
@@ -27,7 +27,7 @@ void UGeometryCacheThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, ui
ThumbnailScene->GetScene()->UpdateSpeedTreeWind(0.0);
FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
.SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime)
.SetTime(UThumbnailRenderer::GetTime())
.SetAdditionalViewFamily(bAdditionalViewFamily));
ViewFamily.EngineShowFlags.DisableAdvancedFeatures();