Copying //UE4/Dev-Core [at] 4771952 to Dev-Main (//UE4/Dev-Main)

#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 4772220 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4782699 by robert manuszewski in Dev-Networking branch]
This commit is contained in:
robert manuszewski
2019-01-23 09:49:18 -05:00
parent 274f393899
commit be36beb7e4
487 changed files with 8664 additions and 6130 deletions

View File

@@ -15,8 +15,8 @@
///-------------------------------------------------------------
FScriptBlueprintCompiler::FScriptBlueprintCompiler(UScriptBlueprint* SourceSketch, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompilerOptions, TArray<UObject*>* InObjLoaded)
: Super(SourceSketch, InMessageLog, InCompilerOptions, InObjLoaded)
FScriptBlueprintCompiler::FScriptBlueprintCompiler(UScriptBlueprint* SourceSketch, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompilerOptions)
: Super(SourceSketch, InMessageLog, InCompilerOptions)
, NewScriptBlueprintClass(NULL)
, ContextProperty(NULL)
{

View File

@@ -18,7 +18,7 @@ protected:
typedef FKismetCompilerContext Super;
public:
FScriptBlueprintCompiler(UScriptBlueprint* SourceSketch, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompilerOptions, TArray<UObject*>* InObjLoaded);
FScriptBlueprintCompiler(UScriptBlueprint* SourceSketch, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompilerOptions);
virtual ~FScriptBlueprintCompiler();
protected:

View File

@@ -60,7 +60,7 @@ public:
virtual bool CanCompile(const UBlueprint* Blueprint) override;
virtual void PreCompile(UBlueprint* Blueprint) override;
virtual void Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results, TArray<UObject*>* ObjLoaded) override;
virtual void Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results) override;
virtual void PostCompile(UBlueprint* Blueprint) override;
};
@@ -90,11 +90,11 @@ void FScriptEditorPlugin::PreCompile(UBlueprint* Blueprint)
}
void FScriptEditorPlugin::Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results, TArray<UObject*>* ObjLoaded)
void FScriptEditorPlugin::Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results)
{
if ( UScriptBlueprint* ScriptBlueprint = Cast<UScriptBlueprint>(Blueprint) )
{
FScriptBlueprintCompiler Compiler(ScriptBlueprint, Results, CompileOptions, ObjLoaded);
FScriptBlueprintCompiler Compiler(ScriptBlueprint, Results, CompileOptions);
Compiler.Compile();
check(Compiler.NewClass);
}