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Fixed incorrect * 3 on LDS size of GroupVerts in Nanite SW rasterizer, and removed NANITE_USE_CONSTRAINED_CLUSTERS / SW programmable logic when vert reuse is disabled
#rb brian.karis #fyi rune.stubbe #preflight skip [CL 24129946 by graham wihlidal in ue5-main branch]
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@@ -201,7 +201,7 @@ uint PackUInt2ToUInt(uint2 XY)
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return PackUInt2ToUInt(XY.x, XY.y);
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}
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uint2 UnpackUIntFromUInt2(uint Packed)
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uint2 UnpackUInt2FromUInt(uint Packed)
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{
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return uint2(Packed & 0xffff, Packed >> 16);
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}
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