MeshMerging supports LightmassReplace material node during material flattening

[CL 2646078 by Dmitriy Dyomin in Main branch]
This commit is contained in:
Dmitriy Dyomin
2015-08-05 23:29:49 -04:00
committed by Dmitriy.Dyomin@epicgameskorea.com
parent a5801195e0
commit bd83247953

View File

@@ -89,6 +89,8 @@ struct FExportMaterialCompiler : public FProxyMaterialCompiler
{
return Compiler->Constant4(1.0f,1.0f,1.0f,1.0f);
}
virtual int32 LightmassReplace(int32 Realtime, int32 Lightmass) override { return Lightmass; }
};