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MeshMerging supports LightmassReplace material node during material flattening
[CL 2646078 by Dmitriy Dyomin in Main branch]
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Dmitriy.Dyomin@epicgameskorea.com
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a5801195e0
commit
bd83247953
@@ -89,6 +89,8 @@ struct FExportMaterialCompiler : public FProxyMaterialCompiler
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{
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return Compiler->Constant4(1.0f,1.0f,1.0f,1.0f);
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}
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virtual int32 LightmassReplace(int32 Realtime, int32 Lightmass) override { return Lightmass; }
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};
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