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Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx
[CL 11110369 by Rolando Caloca in Main branch]
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@@ -689,7 +689,6 @@ public:
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bOpenGL3x = DeviceInfo->OpenGLVersionString.Contains(TEXT("OpenGL ES 3"));
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if (bOpenGL3x)
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{
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DeviceSpecs.AndroidProperties.GLES31RHIState.SupportsInstancing = true;
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DeviceSpecs.AndroidProperties.GLES31RHIState.MaxTextureDimensions = 4096;
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DeviceSpecs.AndroidProperties.GLES31RHIState.MaxShadowDepthBufferSizeX = 2048;
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DeviceSpecs.AndroidProperties.GLES31RHIState.MaxShadowDepthBufferSizeY = 2048;
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@@ -700,8 +699,8 @@ public:
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}
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// OpenGL ES 2.0
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UE_CLOG(!bOpenGL3x, LogCore, Fatal, TEXT("OpenGL ES 3 Required."));
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{
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DeviceSpecs.AndroidProperties.GLES2RHIState.SupportsInstancing = false;
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DeviceSpecs.AndroidProperties.GLES2RHIState.MaxTextureDimensions = 2048;
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DeviceSpecs.AndroidProperties.GLES2RHIState.MaxShadowDepthBufferSizeX = 1024;
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DeviceSpecs.AndroidProperties.GLES2RHIState.MaxShadowDepthBufferSizeY = 1024;
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