You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
1) Removed the need to create a UScriptStruct to test to see if it has a NoOp constructor.
2) Added a quick method to query the deferred CppStructOps until we decide on a long term solution 3) Added method to test to see if a source file is the NoExports include file. #rb none #rnx #preflight 60f6c42f25c166000152cbdc [CL 16895867 by Tim Smith in ue5-main branch]
This commit is contained in:
@@ -3438,7 +3438,7 @@ void FHeaderParser::GetVarType(
|
||||
}
|
||||
else if (VarType.IsValue(TEXT("FLargeWorldCoordinatesReal"), ESearchCase::CaseSensitive)) // LWC_TODO: Remove with UE_LARGE_WORLD_COORDINATES_DISABLED toggle.
|
||||
{
|
||||
if (!SourceFile.GetFilename().EndsWith(TEXT("NoExportTypes.h")))
|
||||
if (!SourceFile.IsNoExportTypes())
|
||||
{
|
||||
Throwf(TEXT("FLargeWorldCoordinatesReal is intended for LWC support only and should not be used outside of NoExportTypes.h"));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user