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VS2015 - Fixing a host of compiler issues when using VS2015 toolset
Lots of shadow variable issues in header files Type narrowing mismatches between integer types. Fixed some variable names which conflicted with private members, this works around a bug in VC14 Commiting some of Jeff's code changes from 2605975 #platformnotify Josh.Adams #CodeReview Jeff.Campeau [CL 2613285 by Terence Burns in Main branch]
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committed by
Terence.Burns@epicgames.com
parent
3bdf9b06ea
commit
bb15af7373
@@ -228,7 +228,7 @@ public:
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*
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* @return true if we finished calling PostLoad on all loaded objects and no new ones were created, false otherwise
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*/
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EAsyncPackageState::Type PostLoadDeferredObjects(double InTickStartTime, bool bUseTimeLimit, float& InOutTimeLimit);
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EAsyncPackageState::Type PostLoadDeferredObjects(double InTickStartTime, bool bInUseTimeLimit, float& InOutTimeLimit);
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private:
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/**
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@@ -575,7 +575,7 @@ public:
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}
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Formats.Empty();
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}
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COREUOBJECT_API void Serialize(FArchive& Ar, UObject* Owner, const TArray<FName>* FormatsToSave = NULL, bool bSingleUse = true, uint32 Alignment = DEFAULT_ALIGNMENT);
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COREUOBJECT_API void Serialize(FArchive& Ar, UObject* Owner, const TArray<FName>* FormatsToSave = NULL, bool bSingleUse = true, uint32 InAlignment = DEFAULT_ALIGNMENT);
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};
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#endif
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