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Minor RDG fixes and support for read-only system textures.
[CL 16456650 by zach bethel in ue5-main branch]
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@@ -323,7 +323,7 @@ struct FRDGGPUScopeStacks
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struct FRDGGPUScopeStacksByPipeline
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{
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FRDGGPUScopeStacksByPipeline(FRHICommandListImmediate& RHICmdListGraphics, FRHIComputeCommandList& RHICmdListAsyncCompute, FRDGAllocator& Allocator);
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FRDGGPUScopeStacksByPipeline(FRHICommandListImmediate& RHICmdListGraphics, FRHIAsyncComputeCommandListImmediate& RHICmdListAsyncCompute, FRDGAllocator& Allocator);
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void BeginEventScope(FRDGEventName&& ScopeName);
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@@ -349,6 +349,7 @@ struct FRDGGPUScopeStacksByPipeline
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FRDGGPUScopeStacks Graphics;
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FRDGGPUScopeStacks AsyncCompute;
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FRHIAsyncComputeCommandListImmediate& RHICmdListAsyncCompute;
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};
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#endif
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