Minor RDG fixes and support for read-only system textures.

[CL 16456650 by zach bethel in ue5-main branch]
This commit is contained in:
zach bethel
2021-05-25 17:11:34 -04:00
parent 928e542138
commit b843dabf06
11 changed files with 162 additions and 146 deletions
@@ -323,7 +323,7 @@ struct FRDGGPUScopeStacks
struct FRDGGPUScopeStacksByPipeline
{
FRDGGPUScopeStacksByPipeline(FRHICommandListImmediate& RHICmdListGraphics, FRHIComputeCommandList& RHICmdListAsyncCompute, FRDGAllocator& Allocator);
FRDGGPUScopeStacksByPipeline(FRHICommandListImmediate& RHICmdListGraphics, FRHIAsyncComputeCommandListImmediate& RHICmdListAsyncCompute, FRDGAllocator& Allocator);
void BeginEventScope(FRDGEventName&& ScopeName);
@@ -349,6 +349,7 @@ struct FRDGGPUScopeStacksByPipeline
FRDGGPUScopeStacks Graphics;
FRDGGPUScopeStacks AsyncCompute;
FRHIAsyncComputeCommandListImmediate& RHICmdListAsyncCompute;
};
#endif