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Fix for crash when metasound wave player uses ForceInline-ed audio on some platforms (increased decode size).
#rb Aaron.McLeran #jira UE-137715 #preflight 61ef42b6ca3de856bce22a7d #ROBOMERGE-AUTHOR: maxwell.hayes #ROBOMERGE-SOURCE: CL 18717853 in //UE5/Release-5.0/... via CL 18717885 via CL 18718013 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18718038 by maxwell hayes in ue5-main branch]
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@@ -78,7 +78,7 @@ namespace Audio
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: OutputSampleRate(InInitParams.OutputSampleRate)
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, MaxPitchShiftCents(InInitParams.MaxPitchShiftMagnitudeAllowedInOctaves * 1200.0f)
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, MaxPitchShiftRatio(FMath::Pow(2.0f, InInitParams.MaxPitchShiftMagnitudeAllowedInOctaves))
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, DecodeBlockSizeInFrames(64)
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, DecodeBlockSizeInFrames(128) // 128 chosen due to some limitations on some platform decoders (must be an integer multiple of 128)
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, OutputBlockSizeInFrames(InInitParams.OutputBlockSizeInFrames)
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{
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check(OutputBlockSizeInFrames > 0);
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