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Fixed platform extensions functionality for plugins
- Add AdditionalRestrictedFolders to FDataDrivenPlatformInfoRegistry - Fixed FPluginManager::ReadAllPlugins() to scan AdditionalRestrictedFolders to find related platform directory for plugin - Fixed FPluginManager::CreatePluginObject() complaining about existing plugin found twice (ignore if same source path) - Fixed Plugins::TryMergeWithParent() handling for blacklist merge with child - if parent had blacklist but child didn't, child was incorrectly added to blacklist #jira UE-82655 #rb josh.adams #rnx #ROBOMERGE-SOURCE: CL 9894962 in //UE4/Release-4.24/... #ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v558-9892490) [CL 9894965 by jeff newquist in Main branch]
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@@ -396,16 +396,12 @@ namespace UnrealBuildTool
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}
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if (ParentModule.BlacklistPlatforms != null && ParentModule.BlacklistPlatforms.Length > 0)
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{
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List<UnrealTargetPlatform> Blacklist = ParentModule.BlacklistPlatforms.ToList();
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if (ChildModule.BlacklistPlatforms != null && ChildModule.BlacklistPlatforms.Length > 0)
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{
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List<UnrealTargetPlatform> Blacklist = ParentModule.BlacklistPlatforms.ToList();
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Blacklist.AddRange(ChildModule.BlacklistPlatforms);
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ParentModule.BlacklistPlatforms = Blacklist.ToArray();
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}
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else
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{
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Blacklist.Add(Platform);
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}
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ParentModule.BlacklistPlatforms = Blacklist.ToArray();
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}
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}
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}
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