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CombineMeshInstances: add support for skipping face merging on specified Material IDs
#rb none [CL 26705748 by ryan schmidt in 5.3 branch]
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@@ -226,6 +226,10 @@ public:
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// Can significantly reduce triangle count, but attributes on the interiors of polygonal areas will be completely discarded
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int32 PlanarPolygonRetriangulationStartLOD = -1;
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// Triangles with Materials assigned that are also in this set will not be allowed to be combined/retriangulated
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// with adjacent triangles. This can be used to preserve topology/UVs/etc for specific material areas.
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TArray<UMaterialInterface*> PreventMergingMaterialSet;
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// If enabled, attempt to retriangulate planar areas of Source LODs to remove redundant coplanar geometry.
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// This option affects individual parts and not the combined prefab.
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bool bRetriangulateSourceLODs = true;
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