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Fixed MaterialInstanceConstantName compile error
#lockdown Zachary.EdgertonJones [CL 2521894 by Daniel Wright in Main branch]
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committed by
Daniel.Wright@epicgames.com
parent
e158c4b3c1
commit
b3000a2491
@@ -392,7 +392,7 @@ void FAssetContextMenu::MakeAssetActionsSubMenu(FMenuBuilder& MenuBuilder)
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static FName MaterialInstanceConstantName(TEXT("MaterialInstanceConstant"));
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for (auto& Asset : SelectedAssets)
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{
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if (Asset.AssetClass == MaterialName || Asset.AssetClass == MaterialInstanceName)
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if (Asset.AssetClass == MaterialName || Asset.AssetClass == MaterialInstanceConstantName)
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{
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bCanUsePropertyMatrix = false;
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break;
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