Fixed MaterialInstanceConstantName compile error

#lockdown Zachary.EdgertonJones

[CL 2521894 by Daniel Wright in Main branch]
This commit is contained in:
Daniel Wright
2015-04-22 17:46:00 -04:00
committed by Daniel.Wright@epicgames.com
parent e158c4b3c1
commit b3000a2491
@@ -392,7 +392,7 @@ void FAssetContextMenu::MakeAssetActionsSubMenu(FMenuBuilder& MenuBuilder)
static FName MaterialInstanceConstantName(TEXT("MaterialInstanceConstant"));
for (auto& Asset : SelectedAssets)
{
if (Asset.AssetClass == MaterialName || Asset.AssetClass == MaterialInstanceName)
if (Asset.AssetClass == MaterialName || Asset.AssetClass == MaterialInstanceConstantName)
{
bCanUsePropertyMatrix = false;
break;