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Fix wrong $S(BuildDir) in UPL when using modern xcode
#jira UE-223481 #rb Josh.Adams #rnx [CL 36756317 by calvin zheng in 5.5 branch]
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@@ -1388,7 +1388,7 @@ public class IOSPlatform : ApplePlatform
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(SC.IsCodeBasedProject ? TargetName : "UnrealGame"),
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SC.IsCodeBasedProject ? false : Params.Client, // Code based projects will have Client in their executable name already
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SC.ShortProjectName, DirectoryReference.Combine(SC.LocalRoot, "Engine"),
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DirectoryReference.Combine((SC.IsCodeBasedProject ? SC.ProjectRoot : DirectoryReference.Combine(SC.LocalRoot, "Engine")), "Binaries", PlatformName, "Payload", (SC.IsCodeBasedProject ? SC.ShortProjectName : "UnrealGame") + ".app"),
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DirectoryReference.Combine((SC.IsCodeBasedProject ? SC.ProjectRoot : DirectoryReference.Combine(SC.LocalRoot, "Engine")), "Binaries", PlatformName, AppleExports.UseModernXcode(SC.RawProjectPath) ? "" : "Payload", (SC.IsCodeBasedProject ? SC.ShortProjectName : "UnrealGame") + ".app"),
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SC.StageExecutables[0]);
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if (!AppleExports.UseModernXcode(SC.RawProjectPath))
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