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Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none [CL 4577636 by Ben Marsh in Dev-Build branch]
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@@ -451,8 +451,11 @@ public:
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// Use a base chunk size of MONO_PCM_BUFFER_SIZE * 2 because Android uses MONO_PCM_BUFFER_SIZE to submit buffers to the os, the streaming system has more scheduling flexability when the chunk size is
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// larger the the buffer size submitted to the OS
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#if PLATFORM_ANDROID
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uint32 ChunkSize = MONO_PCM_BUFFER_SIZE * 2 * QualityInfo.NumChannels;
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#else
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uint32 ChunkSize = MaxChunkSize;
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#endif
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while(SrcSize > 0)
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{
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int32 CurChunkDataSize = FMath::Min<uint32>(SrcSize, ChunkSize);
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