UBT: Fix BuildConfiguration.xml settings not being applied to the target.

#rb none
#lockdown Nick.Penwarden

[CL 3285441 by Ben Marsh in Main branch]
This commit is contained in:
Ben Marsh
2017-02-03 12:17:59 -05:00
committed by Ben.Marsh@epicgames.com
parent 46986f2856
commit af326a018b

View File

@@ -952,6 +952,9 @@ namespace UnrealBuildTool
ConfigCache.ReadSettings(DirectoryReference.FromFile(ProjectFile), Platform, ConfigurableObject);
}
// Read settings from the XML config files
XmlConfig.ApplyTo(this);
// Allow the build platform to set defaults for this target
if(Platform != UnrealTargetPlatform.Unknown)
{