Renamed literal UE4 references in PythonScriptPlugin

#jira UE-111113, UE-111234, UE-111238, UE-111115, UE-111118, UE-111144, UE-111225, UE-111135, UE-111209, UE-111240, UE-111197, UE-111127, UE-111244, UE-111139, UE-111156, UE-111202, UE-111153, UE-111211, UE-111215, UE-111218, UE-111121, UE-111132, UE-111123, UE-111228, UE-111178
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 15750502 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15753936 by jamie dale in ue5-main branch]
This commit is contained in:
jamie dale
2021-03-20 04:30:34 -04:00
parent 1c0b2807e5
commit ae4bb81cc4
27 changed files with 53 additions and 53 deletions

View File

@@ -75,7 +75,7 @@ private:
#if PLATFORM_WINDOWS || PLATFORM_LINUX
// Load the DSOs
{
// Build the full Python directory (UE_PYTHON_DIR may be relative to UE4 engine directory for portability)
// Build the full Python directory (UE_PYTHON_DIR may be relative to the engine directory for portability)
FString PythonDir = UTF8_TO_TCHAR(UE_PYTHON_DIR);
PythonDir.ReplaceInline(TEXT("{ENGINE_DIR}"), *FPaths::EngineDir(), ESearchCase::CaseSensitive);
FPaths::NormalizeDirectoryName(PythonDir);