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#UE4doc #docs:
Changed font settings for a couple terms [CL 2630975 by Matthew Clark in Main branch]
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Matthew.Clark@epicgames.com
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@@ -53,10 +53,10 @@ Related: Engine/Rendering/ParticleSystems/Reference/Modules/VectorField
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[/REGION]
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The Ribbon TypeData allows you to create trails, which are very useful in all kinds of projectile-based effects. To make them work, you generally need at least 2 particle Emitters:
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The **Ribbon TypeData** allows you to create trails, which are very useful in all kinds of projectile-based effects. To make them work, you generally need at least 2 particle Emitters:
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* One particle Emitter that emits the source particles (from which the ribbons will spawn) - note that these cannot be GPU particles.
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* One particle Emitter that has a Ribbon TypeData module and a Source module (located in the _Trail_ group) to define which Emitter will be used as the source.
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* One particle Emitter that has a Ribbon TypeData module and a Source module (located in the **Trail** group) to define which Emitter will be used as the source.
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