#UE4doc #docs:

Changed font settings for a couple terms

[CL 2630975 by Matthew Clark in Main branch]
This commit is contained in:
Matthew Clark
2015-07-23 14:08:18 -04:00
committed by Matthew.Clark@epicgames.com
parent 9454b5b959
commit ad751a035c

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@@ -53,10 +53,10 @@ Related: Engine/Rendering/ParticleSystems/Reference/Modules/VectorField
![](image066.png)
[/REGION]
The Ribbon TypeData allows you to create trails, which are very useful in all kinds of projectile-based effects. To make them work, you generally need at least 2 particle Emitters:
The **Ribbon TypeData** allows you to create trails, which are very useful in all kinds of projectile-based effects. To make them work, you generally need at least 2 particle Emitters:
* One particle Emitter that emits the source particles (from which the ribbons will spawn) - note that these cannot be GPU particles.
* One particle Emitter that has a Ribbon TypeData module and a Source module (located in the _Trail_ group) to define which Emitter will be used as the source.
* One particle Emitter that has a Ribbon TypeData module and a Source module (located in the **Trail** group) to define which Emitter will be used as the source.
![](image068.png)