Getting rid of Lumin spam which appears for builds and generating project files for any platform.

#rb none
[FYI] Jason.Bestimt
#jira

#ROBOMERGE-SOURCE: CL 4996827 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4996833 by ben marsh in Main branch]
This commit is contained in:
ben marsh
2019-02-14 13:39:42 -05:00
parent bcb38c03e8
commit ad2ea3b9f7

View File

@@ -317,7 +317,7 @@ namespace UnrealBuildTool
string MLSDKPath = Environment.GetEnvironmentVariable(EnvVarKey);
if (String.IsNullOrEmpty(MLSDKPath))
{
Console.WriteLine("*** Unable to determine MLSDK location ***");
Log.TraceLog("*** Unable to determine MLSDK location ***");
return false;
}
@@ -336,18 +336,18 @@ namespace UnrealBuildTool
}
else
{
Console.WriteLine("*** Unable to locate MLSDK version file ml_version.h ***");
Log.TraceLog("*** Unable to locate MLSDK version file ml_version.h ***");
return false;
}
if (DetectedMajorVersion < MinimumSDKVersionMajor || (DetectedMajorVersion == MinimumSDKVersionMajor && DetectedMinorVersion < MinimumSDKVersionMinor))
{
Console.WriteLine("*** Found installed MLSDK version {0}.{1} at '{2}' but require at least {3}.{4} ***",
Log.TraceLog("*** Found installed MLSDK version {0}.{1} at '{2}' but require at least {3}.{4} ***",
DetectedMajorVersion, DetectedMinorVersion, MLSDKPath, MinimumSDKVersionMajor, MinimumSDKVersionMinor);
return false;
}
Console.WriteLine("*** Found installed MLSDK version {0}.{1} at '{2}' ***", DetectedMajorVersion, DetectedMinorVersion, MLSDKPath);
Log.TraceLog("*** Found installed MLSDK version {0}.{1} at '{2}' ***", DetectedMajorVersion, DetectedMinorVersion, MLSDKPath);
return true;
}