Replaces old grain jitter with a proper FilmGrain using tiled repeated texture.

Waiting on ITH-152309 to compress memory footprint of Marcie_Grain texture that is used by default.

#rb none
#lockdown michal.valient


#ROBOMERGE-SOURCE: CL 16824567
#ROBOMERGE-BOT: (v836-16769935)

[CL 16824585 by guillaume abadie in ue5-main branch]
This commit is contained in:
guillaume abadie
2021-07-12 09:10:54 -04:00
parent 9483e8ba8e
commit ac3c2a431a
13 changed files with 237 additions and 85 deletions
+3
View File
@@ -2,6 +2,9 @@
; DefaultBloomKernel is not used on mobile
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
; Default film grain is not used on mobile
DefaultFilmGrainTextureName=""
[PlatformCrypto]
PlatformRequiresDataCrypto=True
PakSigningRequired=False
+1
View File
@@ -105,6 +105,7 @@ DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel
DefaultFilmGrainTextureName=/Engine/EngineMaterials/Marcie_Grain_1024_M5_555_A0.Marcie_Grain_1024_M5_555_A0
GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
EmissiveMeshMaterialName=/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial
+3
View File
@@ -2,6 +2,9 @@
; DefaultBloomKernel is not used on mobile
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
; Default film grain is not used on mobile
DefaultFilmGrainTextureName=""
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072