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Fix static analyzer warning.
#preflight none [CL 23145189 by Ben Marsh in ue5-main branch]
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@@ -1060,7 +1060,7 @@ namespace EpicGames.Core
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for (; ; )
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{
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Task<int> readTask = StdOut.ReadAsync(buffer, 0, bufferSize, cancellationToken);
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_ = readTask.ContinueWith(x => _ = x.Exception, TaskContinuationOptions.OnlyOnFaulted);
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_ = readTask.ContinueWith(x => _ = x.Exception, CancellationToken.None, TaskContinuationOptions.OnlyOnFaulted, TaskScheduler.Default);
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Task completedTask = await Task.WhenAny(readTask, taskCompletionSource.Task);
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cancellationToken.ThrowIfCancellationRequested();
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