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Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none [CL 11282608 by Josh Adams in Main branch]
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@@ -92,9 +92,9 @@ void UMotionControllerComponent::BeginDestroy()
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}
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}
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void UMotionControllerComponent::CreateRenderState_Concurrent()
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void UMotionControllerComponent::CreateRenderState_Concurrent(FRegisterComponentContext* Context)
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{
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Super::CreateRenderState_Concurrent();
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Super::CreateRenderState_Concurrent(Context);
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RenderThreadRelativeTransform = GetRelativeTransform();
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RenderThreadComponentScale = GetComponentScale();
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}
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