Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.

#rb none

[CL 11282608 by Josh Adams in Main branch]
This commit is contained in:
Josh Adams
2020-02-06 13:13:41 -05:00
parent b9c7fb3f6a
commit aa9705149b
905 changed files with 34175 additions and 27681 deletions
@@ -92,9 +92,9 @@ void UMotionControllerComponent::BeginDestroy()
}
}
void UMotionControllerComponent::CreateRenderState_Concurrent()
void UMotionControllerComponent::CreateRenderState_Concurrent(FRegisterComponentContext* Context)
{
Super::CreateRenderState_Concurrent();
Super::CreateRenderState_Concurrent(Context);
RenderThreadRelativeTransform = GetRelativeTransform();
RenderThreadComponentScale = GetComponentScale();
}