Updated categories of animation nodes & functions

Reorganized and consolidated for easier navigation

#rb Jurre.deBaare,Lucas.Dower
#jira UE-156715
#preflight 62a9ac0f13004691f97cd9da

#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20667777 via CL 20668358 via CL 20668456 via CL 20668474
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20669758 by thomas sarkanen in ue5-main branch]
This commit is contained in:
thomas sarkanen
2022-06-15 10:37:36 -04:00
parent 9f5ce23bde
commit aa58e3e999
61 changed files with 216 additions and 179 deletions
@@ -27,11 +27,11 @@ class ANIMGRAPHRUNTIME_API USkeletalControlLibrary : public UBlueprintFunctionLi
public:
/** Get a skeletal control from an anim node */
UFUNCTION(BlueprintCallable, Category = "Skeletal Control", meta=(BlueprintThreadSafe, ExpandEnumAsExecs = "Result"))
UFUNCTION(BlueprintCallable, Category = "Animation|Skeletal Controls", meta=(BlueprintThreadSafe, ExpandEnumAsExecs = "Result"))
static FSkeletalControlReference ConvertToSkeletalControl(const FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result);
/** Get a skeletal control from an anim node (pure) */
UFUNCTION(BlueprintPure, Category = "Skeletal Control", meta=(BlueprintThreadSafe, DisplayName = "Convert to Skeletal Control"))
UFUNCTION(BlueprintPure, Category = "Animation|Skeletal Controls", meta=(BlueprintThreadSafe, DisplayName = "Convert to Skeletal Control"))
static void ConvertToSkeletalControlPure(const FAnimNodeReference& Node, FSkeletalControlReference& SkeletalControl, bool& Result)
{
EAnimNodeReferenceConversionResult ConversionResult;
@@ -40,10 +40,10 @@ public:
}
/** Set the alpha value of this skeletal control */
UFUNCTION(BlueprintCallable, Category = "Skeletal Control", meta=(BlueprintThreadSafe))
UFUNCTION(BlueprintCallable, Category = "Animation|Skeletal Controls", meta=(BlueprintThreadSafe))
static FSkeletalControlReference SetAlpha(const FSkeletalControlReference& SkeletalControl, float Alpha);
/** Get the alpha value of this skeletal control */
UFUNCTION(BlueprintPure, Category = "Skeletal Control", meta=(BlueprintThreadSafe))
UFUNCTION(BlueprintPure, Category = "Animation|Skeletal Controls", meta=(BlueprintThreadSafe))
static float GetAlpha(const FSkeletalControlReference& SkeletalControl);
};