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- Deprecated GetSectionPrivate and FindOrAddSection, and accessors in FConfigFile that could return a non-const FConfigSection (this is so we can track modifications to config values)
- Added AddToSection, RemoveKeyFromSection, etc to replace directly accessing a FConfigSection - Fixed up Epic code for the deprecations (at least the majority, some projects that aren't built by Horde presubmit may have some that we will address going forward) #jira UE-194955 #rb david.harvey and various others [CL 27731364 by josh adams in ue5-main branch]
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@@ -222,11 +222,7 @@ void FXcodeGPUDebuggerPluginModule::BeginFrameCapture(const FString& InCaptureFi
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void FXcodeGPUDebuggerPluginModule::InjectDebugExecKeybind()
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{
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FConfigSection* Section = GConfig->GetSectionPrivate(TEXT("/Script/Engine.PlayerInput"), false, false, GInputIni);
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if (Section != nullptr)
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{
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Section->HandleAddCommand(TEXT("DebugExecBindings"), TEXT("(Key=E,Command=\"Xcode.CaptureFrame\", Shift=true)"), false);
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}
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GConfig->AddUniqueToSection(TEXT("/Script/Engine.PlayerInput"), TEXT("DebugExecBindings"), TEXT("(Key=E,Command=\"Xcode.CaptureFrame\", Shift=true)"), GInputIni);
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}
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void FXcodeGPUDebuggerPluginModule::EndFrameCapture(void* HWnd, uint32 Flags, const FString& DestFileName)
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