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Layers:
- Remove all code for loading and unloading actors from the Layers dialog. - Don't allow adding partitioned actors into layers until it is fully supported. - Clear actor layers when converting to world partition until it is fully supported. #rb richard.malo [CL 14376636 by JeanFrancois Dube in ue5-main branch]
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@@ -93,17 +93,6 @@ bool FLayerViewModel::IsVisible() const
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}
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bool FLayerViewModel::ShouldLoadActors() const
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{
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if (!Layer.IsValid())
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{
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return false;
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}
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return Layer->ShouldLoadActors();
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}
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void FLayerViewModel::ToggleVisibility()
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{
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if( !Layer.IsValid() )
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