- Remove all code for loading and unloading actors from the Layers dialog.
- Don't allow adding partitioned actors into layers until it is fully supported.
- Clear actor layers when converting to world partition until it is fully supported.

#rb richard.malo

[CL 14376636 by JeanFrancois Dube in ue5-main branch]
This commit is contained in:
JeanFrancois Dube
2020-09-23 10:18:19 -04:00
parent d9b84885b7
commit a788972765
15 changed files with 25 additions and 369 deletions

View File

@@ -93,17 +93,6 @@ bool FLayerViewModel::IsVisible() const
}
bool FLayerViewModel::ShouldLoadActors() const
{
if (!Layer.IsValid())
{
return false;
}
return Layer->ShouldLoadActors();
}
void FLayerViewModel::ToggleVisibility()
{
if( !Layer.IsValid() )