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Make UEnums store values as uint8 instead of int8.
#codereview Robert.Manuszewski [CL 2643276 by Mikolaj Sieluzycki in Main branch]
This commit is contained in:
committed by
Mikolaj.Sieluzycki@epicgames.com
parent
f2e90ce538
commit
a53cf2e072
@@ -2946,10 +2946,10 @@ void FNativeClassHeaderGenerator::ExportGeneratedEnumsInitCode(const TArray<UEnu
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GeneratedEnumRegisterFunctionText.Logf(TEXT(" {\r\n"));
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GeneratedEnumRegisterFunctionText.Logf(TEXT(" ReturnEnum = new(EC_InternalUseOnlyConstructor, Outer, TEXT(\"%s\"), RF_Public|RF_Transient|RF_Native) UEnum(FObjectInitializer());\r\n"), *Enum->GetName());
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GeneratedEnumRegisterFunctionText.Logf(TEXT(" TArray<TPair<FName, int8>> EnumNames;\r\n"));
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GeneratedEnumRegisterFunctionText.Logf(TEXT(" TArray<TPair<FName, uint8>> EnumNames;\r\n"));
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for (int32 Index = 0; Index < Enum->NumEnums(); Index++)
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{
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GeneratedEnumRegisterFunctionText.Logf(TEXT(" EnumNames.Add(TPairInitializer<FName, int8>(FName(TEXT(\"%s\")), %d));\r\n"), *Enum->GetNameByIndex(Index).ToString(), Enum->GetValueByIndex(Index));
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GeneratedEnumRegisterFunctionText.Logf(TEXT(" EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT(\"%s\")), %d));\r\n"), *Enum->GetNameByIndex(Index).ToString(), Enum->GetValueByIndex(Index));
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}
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FString EnumTypeStr;
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@@ -1175,7 +1175,7 @@ UEnum* FHeaderParser::CompileEnum(FUnrealSourceFile& SourceFile)
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FToken TagToken;
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TArray<FScriptLocation> EnumTagLocations;
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TArray<TPair<FName, int8>> EnumNames;
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TArray<TPair<FName, uint8>> EnumNames;
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int32 CurrentEnumValue = 0;
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@@ -1217,7 +1217,7 @@ UEnum* FHeaderParser::CompileEnum(FUnrealSourceFile& SourceFile)
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break;
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}
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TPair<FName, int8> CurrentEnum = TPair<FName, int8>(TPairInitializer<FName, int8>(NewTag, CurrentEnumValue));
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TPair<FName, uint8> CurrentEnum = TPair<FName, uint8>(TPairInitializer<FName, uint8>(NewTag, CurrentEnumValue));
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if (EnumNames.Find(CurrentEnum, iFound))
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{
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