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Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None #jira None [CL 4564204 by Jack Porter in Dev-Mobile branch]
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@@ -154,7 +154,8 @@ namespace EGoogleVRCaps
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{
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Cardboard = 0 UMETA(DisplayName = "Cardboard", ToolTip = "Head orientation, no controller."),
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Daydream33 = 1 UMETA(DisplayName = "Daydream (3.3 DoF)", ToolTip = "Head orientation, controller orientation. Daydream without positional tracking."),
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Daydream63 = 2 UMETA(DisplayName = "Daydream (6.3 DoF)", ToolTip = "Head position and orientation, controller orientation. Daydream with positional tracking.")
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Daydream63 = 2 UMETA(DisplayName = "Daydream (6.3 DoF)", ToolTip = "Head position and orientation, controller orientation. Daydream with positional tracking."),
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Daydream66 = 3 UMETA(DisplayName = "Daydream (6.6 DoF)", ToolTip = "Head position and orientation, 2 controllers with position and orientation. Daydream with positional tracking.")
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};
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}
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@@ -215,7 +216,7 @@ public:
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UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Enable Lint depreciation checks"))
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bool bEnableLint;
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// Should the data be placed into the .apk file instead of a separate .obb file. Amazon requires this to be enabled, but Google Play Store will not allow .apk files larger than 50MB, so only small games will work with this enabled.
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// Should the data be placed into the .apk file instead of a separate .obb file. Amazon requires this to be enabled, but Google Play Store will not allow .apk files larger than 100MB, so only small games will work with this enabled.
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UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Package game data inside .apk?"))
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bool bPackageDataInsideApk;
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@@ -227,6 +228,10 @@ public:
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UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Disable verify OBB on first start/update."))
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bool bDisableVerifyOBBOnStartUp;
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// If checked, OBB is not limited to 2 GiB allowed by Google Play Store (still limited to 4 GiB ZIP limit).
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UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Allow large OBB files."))
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bool bAllowLargeOBBFiles;
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// If checked, UE4Game files will be placed in ExternalFilesDir which is removed on uninstall.
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// You should also check this if you need to save you game progress without requesting runtime WRITE_EXTERNAL_STORAGE permission in android api 23+
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UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Use ExternalFilesDir for UE4Game files?"))
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@@ -328,10 +333,6 @@ public:
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UPROPERTY(GlobalConfig, EditAnywhere, Category = Build, meta = (DisplayName = "Support arm64 [aka arm64-v8a]"))
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bool bBuildForArm64;
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// Enable x86 support? [CURRENTLY FOR FULL SOURCE GAMES ONLY]
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UPROPERTY(GlobalConfig, EditAnywhere, Category = Build, meta = (DisplayName = "Support x86"))
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bool bBuildForX86;
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// Enable x86-64 support? [CURRENTLY FOR FULL SOURCE GAMES ONLY]
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UPROPERTY(GlobalConfig, EditAnywhere, Category = Build, meta = (DisplayName = "Support x86_64 [aka x64]"))
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bool bBuildForX8664;
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@@ -345,7 +346,7 @@ public:
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bool bBuildForES31;
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// Enable Vulkan rendering support?
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UPROPERTY(GlobalConfig, EditAnywhere, Category = Build, meta = (DisplayName = "Support Vulkan [Experimental]"))
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UPROPERTY(GlobalConfig, EditAnywhere, Category = Build, meta = (DisplayName = "Support Vulkan"))
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bool bSupportsVulkan;
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// Whether to detect Vulkan device support by default, if the project is packaged with Vulkan support. If unchecked, the -detectvulkan commandline will enable Vulkan detection.
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