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Changing sanity check condition when checking for the linker after sync loading.
[CL 2588633 by Robert Manuszewski in Main branch]
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committed by
Robert.Manuszewski@epicgames.com
parent
882f79f039
commit
a1247009f0
@@ -1050,8 +1050,8 @@ UPackage* LoadPackageInternal(UPackage* InOuter, const TCHAR* InLongPackageName,
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{
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if (FUObjectThreadContext::Get().ObjBeginLoadCount == 0)
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{
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// Sanity check to make sure that Linker is the linker that loaded our Result package
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check(!Result || Result->LinkerLoad == Linker);
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// Sanity check to make sure that Linker is the linker that loaded our Result package or the linker has already been detached
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check(!Result || Result->LinkerLoad == Linker || Result->LinkerLoad == nullptr);
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if (Result && Linker->Loader)
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{
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ResetLoaders(Result);
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