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ViewportInteraction: Made transform gizmo more compact when out of VR; minor other fixes [INTEGRATE]
- Reduced size of transform gizmo when used in desktop mode (ForceVRMode or other modes that use this) - Reduced hover-scaled sized of new translation gizmo handles -- they were way too big! - Fixed rotation handles not taking into account animation transition alpha when scaling #rb none [CL 3248639 by Mike Fricker in Dev-VREditor branch]
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committed by
mike.fricker@epicgames.com
parent
2b0180afc1
commit
9f771ffc79
@@ -242,7 +242,7 @@ UViewportWorldInteraction::UViewportWorldInteraction():
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StartDragAngleOnRotation(),
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StartDragHandleDirection(),
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bShouldTransformGizmoBeVisible( true ),
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TransformGizmoScale( 0.5f ),
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TransformGizmoScale( 0.35f ),
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SnapGridActor( nullptr ),
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SnapGridMeshComponent( nullptr ),
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SnapGridMID( nullptr ),
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