ViewportInteraction: Made transform gizmo more compact when out of VR; minor other fixes [INTEGRATE]

- Reduced size of transform gizmo when used in desktop mode (ForceVRMode or other modes that use this)
- Reduced hover-scaled sized of new translation gizmo handles -- they were way too big!
- Fixed rotation handles not taking into account animation transition alpha when scaling

#rb none

[CL 3248639 by Mike Fricker in Dev-VREditor branch]
This commit is contained in:
Mike Fricker
2017-01-05 18:40:45 -05:00
committed by mike.fricker@epicgames.com
parent 2b0180afc1
commit 9f771ffc79
2 changed files with 4 additions and 4 deletions

View File

@@ -242,7 +242,7 @@ UViewportWorldInteraction::UViewportWorldInteraction():
StartDragAngleOnRotation(),
StartDragHandleDirection(),
bShouldTransformGizmoBeVisible( true ),
TransformGizmoScale( 0.5f ),
TransformGizmoScale( 0.35f ),
SnapGridActor( nullptr ),
SnapGridMeshComponent( nullptr ),
SnapGridMID( nullptr ),