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Fixes crash on r.BloomQuality=6
#rb trivial #jira UE-140499 #preflight 61f9192c80608c7029b3a8ed #ROBOMERGE-AUTHOR: guillaume.abadie #ROBOMERGE-SOURCE: CL 18806910 in //UE5/Release-5.0/... via CL 18808614 via CL 18822202 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545) [CL 18822504 by guillaume abadie in ue5-main branch]
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@@ -153,7 +153,7 @@ EBloomQuality GetBloomQuality()
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return static_cast<EBloomQuality>(FMath::Clamp(
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CVar->GetValueOnRenderThread(),
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static_cast<int32>(EBloomQuality::Disabled),
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static_cast<int32>(EBloomQuality::MAX)));
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static_cast<int32>(EBloomQuality::MAX) - 1));
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}
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static_assert(
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@@ -211,6 +211,8 @@ FScreenPassTexture AddGaussianBloomPasses(FRDGBuilder& GraphBuilder, const FView
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static_assert(UE_ARRAY_COUNT(BloomStages) == BloomQualityCountMax, "Array must be one less than the number of bloom quality entries.");
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static_assert(UE_ARRAY_COUNT(BloomQualityToSceneDownsampleStage) == BloomQualityCountMax, "Array must be one less than the number of bloom quality entries.");
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check(BloomQualityIndex < BloomQualityCountMax);
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// Use bloom quality to select the number of downsample stages to use for bloom.
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const uint32 BloomStageCount = BloomQualityToSceneDownsampleStage[BloomQualityIndex];
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