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Initial support for Android deployment on Mac
[CL 2386013 by Michael Trepka in Main branch]
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UnrealBot
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@@ -260,7 +260,11 @@ public:
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return;
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}
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#if PLATFORM_WINDOWS
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FString ADBPath = FString::Printf(TEXT("%s\\platform-tools\\adb.exe"), AndroidDirectory);
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#else
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FString ADBPath = FString::Printf(TEXT("%s/platform-tools/adb"), AndroidDirectory);
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#endif
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// if it doesn't exist, no SDK installed, so don't bother creating a thread to look for devices
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if (!FPaths::FileExists(*ADBPath))
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