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Settings: Various improvements to the API
- made public headers compilable individually
- easier access to settings section delegates
- removed module singleton accessor
- moved non-trivial definitions into cpp files
- code & documentation cleanup
#UpgradeNotes:
- instead of ISettingsModule::Get() use FModuleManager::GetModulePtr<ISettingsModule>("Settings")
- instead of using FSettingsSectionDelegates assign delegates directly through the new ISettingsSection methods
[CL 2340711 by Max Preussner in Main branch]
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@@ -2,9 +2,11 @@
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#include "SourceCodeAccessPrivatePCH.h"
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#include "Runtime/Core/Public/Features/IModularFeatures.h"
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#include "ISettingsModule.h"
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#include "ModuleManager.h"
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#include "SourceCodeAccessModule.h"
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#include "SourceCodeAccessSettings.h"
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#include "Settings.h"
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IMPLEMENT_MODULE( FSourceCodeAccessModule, SourceCodeAccess );
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@@ -12,10 +14,11 @@ IMPLEMENT_MODULE( FSourceCodeAccessModule, SourceCodeAccess );
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static FName SourceCodeAccessorFeatureName(TEXT("SourceCodeAccessor"));
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FSourceCodeAccessModule::FSourceCodeAccessModule()
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: CurrentSourceCodeAccessor(nullptr)
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{
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}
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{ }
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void FSourceCodeAccessModule::StartupModule()
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{
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@@ -29,7 +32,8 @@ void FSourceCodeAccessModule::StartupModule()
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IModularFeatures::Get().RegisterModularFeature(SourceCodeAccessorFeatureName, &DefaultSourceCodeAccessor);
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// Register to display our settings
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ISettingsModule* SettingsModule = ISettingsModule::Get();
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ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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if (SettingsModule != nullptr)
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{
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SettingsModule->RegisterSettings("Editor", "General", "Source Code",
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@@ -40,10 +44,12 @@ void FSourceCodeAccessModule::StartupModule()
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}
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}
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void FSourceCodeAccessModule::ShutdownModule()
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{
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// Unregister our settings
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ISettingsModule* SettingsModule = ISettingsModule::Get();
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ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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if (SettingsModule != nullptr)
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{
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SettingsModule->UnregisterSettings("Editor", "General", "Source Code");
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@@ -57,16 +63,19 @@ void FSourceCodeAccessModule::ShutdownModule()
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IModularFeatures::Get().OnModularFeatureUnregistered().RemoveAll(this);
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}
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bool FSourceCodeAccessModule::CanAccessSourceCode() const
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{
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return CurrentSourceCodeAccessor->CanAccessSourceCode();
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}
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ISourceCodeAccessor& FSourceCodeAccessModule::GetAccessor() const
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{
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return *CurrentSourceCodeAccessor;
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}
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void FSourceCodeAccessModule::SetAccessor(const FName& InName)
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{
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const int32 FeatureCount = IModularFeatures::Get().GetModularFeatureImplementationCount(SourceCodeAccessorFeatureName);
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@@ -89,6 +98,7 @@ void FSourceCodeAccessModule::SetAccessor(const FName& InName)
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}
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}
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FLaunchingCodeAccessor& FSourceCodeAccessModule::OnLaunchingCodeAccessor()
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{
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return LaunchingCodeAccessorDelegate;
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@@ -99,11 +109,13 @@ FDoneLaunchingCodeAccessor& FSourceCodeAccessModule::OnDoneLaunchingCodeAccessor
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return DoneLaunchingCodeAccessorDelegate;
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}
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FOpenFileFailed& FSourceCodeAccessModule::OnOpenFileFailed()
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{
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return OpenFileFailedDelegate;
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}
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void FSourceCodeAccessModule::HandleModularFeatureRegistered(const FName& Type, IModularFeature* ModularFeature)
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{
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if(Type == SourceCodeAccessorFeatureName)
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@@ -133,6 +145,7 @@ void FSourceCodeAccessModule::HandleModularFeatureRegistered(const FName& Type,
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}
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}
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void FSourceCodeAccessModule::HandleModularFeatureUnregistered(const FName& Type, IModularFeature* ModularFeature)
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{
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if(Type == SourceCodeAccessorFeatureName && CurrentSourceCodeAccessor == static_cast<ISourceCodeAccessor*>(ModularFeature))
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@@ -141,4 +154,5 @@ void FSourceCodeAccessModule::HandleModularFeatureUnregistered(const FName& Type
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}
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}
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#undef LOCTEXT_NAMESPACE
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#undef LOCTEXT_NAMESPACE
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